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AR/VR Unity Architecture using Zenject

July 27, 2017 @ 10:00 pm - 11:00 pm

Co-sponsored by: katreagan82@gmail.com

AR/VR Unity Architecture using Zenject

Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting.

Speaker(s): Ms. Karissa Stisser (BAE Systems Corp.),

Agenda:

1. Introduction of Speaker: Ms. Karissa Stisser

2. Talk

3. Q&A

Location:
Bldg: Pandora Building UNH Manchester Campus
88 commercial street
Manchester, New Hampshire

Organizer

mbkazar@gmail.com