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AR/VR Unity Architecture using Zenject
July 27, 2017 @ 10:00 pm - 11:00 pm
Co-sponsored by: mbkazar@gmail.com
AR/VR Unity Architecture using Zenject
Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting.
Speaker(s): Ms. Karissa Stisser (BAE Systems Corp.),
Agenda:
1. Introduction of Speaker: Ms. Karissa Stisser
2. Talk
3. Q&A
Location:
Bldg: Pandora Building UNH Manchester Campus
88 commercial street
Manchester, New Hampshire