AR/VR Unity Architecture using Zenject

City: Manchester

Co-sponsored by: katreagan82@gmail.com AR/VR Unity Architecture using Zenject Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting. Speaker(s): Ms. Karissa Stisser (BAE Systems Corp.), Agenda: 1. Introduction of Speaker: Ms. Karissa Stisser 2. Talk 3. Q&A Location: Bldg: Pandora Building UNH Manchester Campus 88 commercial street Manchester, New Hampshire

AR/VR Unity Architecture using Zenject

City: Manchester

Co-sponsored by: mbkazar@gmail.com AR/VR Unity Architecture using Zenject Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting. Speaker(s): Ms. Karissa Stisser (BAE Systems Corp.), Agenda: 1. Introduction of Speaker: Ms. Karissa Stisser 2. Talk 3. Q&A Location: Bldg: Pandora Building UNH Manchester Campus 88 commercial street Manchester, New Hampshire